Return To Mainnet

Credits

ReturnerSourceTerms
RunnerSubject 35, Trial 17 by CMU Motion Capture Database CMU terms· Adapted
BullUltimate Animated Animal Pack by Quaternius CC0 1.0· Adapted
BearBear Walk by LostBoyz2078 CC BY 4.0· Adapted
HorseMesh2Motion CC0 Animation Rigs by Mesh2Motion contributors CC0 1.0· Adapted
ShibaUltimate Animated Animal Pack by Quaternius CC0 1.0· Adapted
FrogFrog Jump by Rukh3D CC BY 4.0· Adapted
VelociraptorPBR Velociraptor (Animated) by Ferocious Industries CC BY 4.0· Adapted
BirdMesh2Motion CC0 Animation Rigs by Mesh2Motion contributors CC0 1.0· Adapted
StagUltimate Animated Animal Pack by Quaternius CC0 1.0· Adapted
SharkMesh2Motion CC0 Animation Rigs by Mesh2Motion contributors CC0 1.0· Adapted
WizardKayKit Character Pack: Skeletons 1.0 by Kay Lousberg CC0 1.0· Adapted
DragonMesh2Motion CC0 Animation Rigs by Mesh2Motion contributors CC0 1.0· Adapted

Pretext engine

Credit
@chenglou/pretext 0.0.8 by Cheng Lou and Pretext contributors, MIT licensed.
Stored
The exact engine bundle is in the canonical Sepolia EthFS FileStore at: return-to-mainnet/pretext-flow-engine/v4/0xb7733ef7b9566166aacf00560d0095ef504007cfd25354e9e1248cdd640ede60.js
Reuse
Call readFile(filename) on the FileStore, set window.__PRETEXT__ = [messageBase64, white, speedMilli], then load the engine before a compatible silhouette adapter.